Why Video Games can be a Good Fit for Formative Assessment

Why Video Games can be a Good Fit for Formative Assessment

Authors

  • ETS, New Jersey
  • ETS, New Jersey
  • ETS, New Jersey
  • ETS, New Jersey
  • Carnegie Mellon University, Entertainment Technology Center
  • University of California, Santa Cruz
  • LRNG and University of California, Berkeley

Keywords:

Formative Assessment, Game Desgin

Abstract

This paper explores the relation between formative assessment principles and their analogues in video games that game designers have been developing over the past 35 years. We identify important parallels between the two that should enable effective and efficient use of well-designed video games in the classroom as part of an overall learning experience organized and facilitated by teachers. We describe the parallels and then show how game-design elements are used in the service of formative assessment principles in Mars Generation One (MGO): Argubot Academy™, a video game developed by GlassLab that focuses on formative assessment of middle school students’ argumentation skills. MGO was designed and developed together with a broader curricular unit on argumentation within which the game was situated. We discuss how design elements in the game satisfy each core formative assessment principle and how the game is connected to the instructional unit, demonstrating this marriage of game design and formative assessment. Prior work has reported on preliminary evidence on efficacy of the game when used as part of this middle school language arts unit.

Downloads

Download data is not yet available.

Metrics

Metrics Loading ...

Downloads

Published

2017-10-03

How to Cite

Bauer, M., Wylie, C., Jackson, T., Mislevy, B., Hoffman-John, E., John, M., & Corrigan, S. (2017). Why Video Games can be a Good Fit for Formative Assessment. Journal of Applied Testing Technology, 18(S1), 19–31. Retrieved from http://www.jattjournal.net/index.php/atp/article/view/118673

Issue

Section

Articles

References

Almond, R. G., Mislevy, R. J., Steinberg, L., Yan, D., & Williamson, D. (2015). Bayesian networks in educational assessment. Springer. https://doi.org/10.1007/978-1-49392125-6

Bertling, M., Jackson, G. T., Oranje, A., & Owen, V. E. (2015, June). Measuring argumentation skills with game-based assessments: Evidence for incremental validity and learning.

In C. Conati, N. Heffernan, A. Mitrovic, & M. E. Verdejo (Eds.), Artificial intelligence in education: 17th International Conference, AIED 2015 (pp. 545-549). New York, NY: Springer International Publishing. https://doi.org/10.1007/978-3-319-19773-9_58

Black, P., Harrison, C., Lee, C., Marshall, B., & Wiliam, D. (2003). Assessment for learning: Putting it into practice. Buckingham, UK: Open University Press.

Black, P. & Wiliam, D. (1998). Assessment and Classroom Learning. Assessment in Education: Principles, policy and practice, 5(1), 7–73. https://doi.org/10.1080/0969595980050102

Black, P., & Wiliam, D. (1998). Inside the black box: Raising standards through classroom assessment. Phi Delta Kappan, 80(2), 139-148.

Brookhart, S. M. (2005, April). Research on formative classroom assessment. Paper presented at the Symposium: Formative Classroom Assessment: Research, Theory, and Practice, at the annual meeting of the American Educational Research Association, Montreal, Canada.

Cohen, D. K., Raudenbush, S. W., & Ball, D. L. (2003). Resources, instruction, and research. Educational evaluation and policy analysis, 25(2), 119–142. https://doi.org/10.3102/01623737025002119

Deane, P., & Song, Y. (2014). A case study in principled assessment design: Designing assessments to measure and support the development of argumentative reading and writing skills. Psicología Educativa, 20(2), 99–108. DOI:10.1016/j.pse.2014.10.001 https://doi.org/10.1016/j.pse.2014.10.001

Delacruz, G. C. (2011). Games as formative assessment environments: Examining the impact of explanations of scoring and incentives on math learning, game performance, and help seeking. Los Angeles: The National Center for Research on Evaluation, Standards, and Student Testing. CRESST REPORT 796

Graham, M., Milanowski, A., & Miller, J. (2012). Measuring and promoting inter-rater agreement of teacher and principal performance ratings. Center for Educator Compensation Reform. Retrieved from http://files.eric.ed.gov/fulltext/ ED532068.pdf

Hattie, J. (2008). Visible learning: A synthesis of over 800 metaanalyses relating to achievement. London: Routledge.

Heritage, M. (2008). Learning progressions: Supporting instruction and formative assessment.

Heritage, M. (2010). Formative assessment and Next-Generation Assessment Systems: Are we losing an opportunity? Washington, DC: Council of Chief State School Officers. PMCid:PMC4090224

Herman, Joan. (2013). Formative assessment for next generation science standards: A proposed model. Invitational Research Symposium on Science Assessment.

Hoffman-John, E. (2014) GlassLab: Collaborating for change. Keynote speaker at Games for Change Conference, New York, NY.

King, A. (1992). Facilitating Elaborative Learning Through Guided Student-Generated Questioning. Educational Psychologist, 27(1), 111–126. https://doi.org/10.1207/ s15326985ep2701_8

Koster, R. (2004). Theory of Fun for Game Design. O’Reilly Media, Inc.

Kuhn, D., Goh, W., Iordanou, K., & Shaenfield, D. (2008). Arguing on the computer: A microgenetic study of developing argument skills in a computerâ€supported environment. Child Development, 79(5), 1310–1328. DOI: 10.1111/j.1467-8624.2008.01190.x https://doi.org/10.1111/j.1467-8624.2008.01190.x

Kuhn, D., & Udell, W. (2007). Coordinating own and other perspectives in argument. Thinking & Reasoning, 13(2), 90– 104. DOI: http://dx.doi.org/10.1080/13546780600625447 https://doi.org/10.1080/13546780600625447

Leahy, S., Lyon, C., Thompson, M., & Wiliam, D. (2005). Classroom assessment: Minute by minute, day by day. Educational Leadership, 63(3), 18–24.

Mercer, N., Dawes, L., Wegerif, R., & Sams, C. (2004). Reasoning as a scientist: ways of helping children to use language to learn science. British Educational Research Journal, 30(3), 359-377. https://doi.org/10.1080/01411920410001 689689

Michaels, S., O’Connor, C., & Resnick, L. B. (2008). Deliberative discourse idealized and realized: Accountable talk in the classroom and in civic life. Studies in Philosophy and Education, 27(4), 283–297. DOI: 10.1007/s11217-0079071-1 https://doi.org/10.1007/s11217-007-9071-1

Mislevy, R., Oranje, A., Bauer, M. I., von Davier, A., Hao, J., Corrigan, S., John, M. (2014). Psychometric considerations in game-based assessment (GlassLab White Paper). Redwood City, CA: GlassLab

Shute, V. J. (2008). Focus on formative feedback. Review of Educational Research, 78(1), 153–189. https://doi.org/10.3102/0034654307313795

Tell, C. A., Bodone, F. M., Addie, K. L. (2000). A framework of teacher knowledge and skills necessary in a standards-based system: Lessons from high school and university faculty. Paper presented at the American Educational Research Association Annual Meeting, New Orleans, LA.

Shavelson, R. J., Young, D. B., Ayala, C. C., Brandon, P. R., Furtak, E. M., Ruiz-Primo, M. A., ... & Yin, Y. (2008). On the impact of curriculum-embedded formative assessment on learning: A collaboration between curriculum and assessment developers. Applied Measurement in Education, 21(4), 295-314. https://doi.org/10.1080/08957340802347647 Walton, D. N. (2002). Legal argumentation and evidence (p. 200). University Park: Pennsylvania State University Press. https://doi.org/10.1023/A:1021108016075

Walton, D. (2013). Argumentation schemes for presumptive reasoning. Routledge.

White, B. Y., & Frederiksen, J. R. (1998). Inquiry, modeling, and metacognition. Making science accessible to all students. Cognition and Instruction, 16(1), 3-118. https://doi.org/10.1207/s1532690xci1601_2

Loading...