Collecting Standardized Assessment Data in Games

Collecting Standardized Assessment Data in Games

Authors

  • CEO, Dig-iT! Games, 7801 Norfolk Avenue, # 200, Bethesda, Maryland 20814
  • COO, Dig-iT! Games, 7801 Norfolk Avenue, # 200, Bethesda, Maryland 20814

Keywords:

Data Collection, Educational Games, Standardization, API

Abstract

The educational game industry struggles from a lack of standardization around collecting, analyzing and managing student learning data, which is potentially jeopardizing millions of dollars of investment in educational games. Investors, administrators, and educators require data to support quantitative and qualitative learning measurement in Game-Based Learning products. This paper will investigate current and past approaches to collecting data for use in assessments and research and will explore the new GBLxAPI.org open-source project funded in part by the National Science Foundation. This community driven effort seeks to standardize learning data capture and provide a tool for measuring learning across multiple game products.

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Published

2019-04-24

How to Cite

Keehn, S., & Claggett, S. (2019). Collecting Standardized Assessment Data in Games. Journal of Applied Testing Technology, 20(S1), 43–51. Retrieved from http://www.jattjournal.net/index.php/atp/article/view/142701

References

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