Designing and Validating a Stealth Assessment for Calculus Competencies

Designing and Validating a Stealth Assessment for Calculus Competencies

Authors

  • Doctoral Candidate at Florida State University
  • Mack and Effie Campbell Tyner Endowed Professor of Education, Florida State University, 1114 W. Call Street, Tallahassee, Florida 32306-4453
  • Chief Learning Officer at Triseum

Keywords:

Assessment, Calculus, Game-Based Learning, Innovative Instruction, Limits, Stealth Assessment

Abstract

The following research focuses on Game-Based Learning (GBL) for assessment through the lens of designing and validating a stealth assessment for the calculus game Variant: LimitsTM. The process of using Evidence-Centered Design (ECD) to create a valid assessment is highlighted through the development of a competency model and scoring rubrics. A sample of college students enrolled in a Calculus 1 course played the game outside of class during a 2-week period. Comparing the results of students’ in-game and external assessments, researchers examined the validity of the stealth assessment measure. The stealth assessment was significantly correlated with the external measures and found to be a valid assessment of students’ overall calculus knowledge as defined by the competency model.

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Published

2019-04-24

How to Cite

Smith, G., Shute, V., & Muenzenberger, A. (2019). Designing and Validating a Stealth Assessment for Calculus Competencies. Journal of Applied Testing Technology, 20(S1), 52–59. Retrieved from http://www.jattjournal.net/index.php/atp/article/view/142702

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